What Really Defines A Social Game?
Social Games are a bit like a ball, they're inert when they're in the garage and not much fun on when your on your own*. The more people there are the better the ball does it's job and the more peo...
Social Games are a bit like a ball, they're inert when they're in the garage and not much fun on when your on your own*. The more people there are the better the ball does it's job and the more peo...
In the second part of the series on Leveraging Social Media To Maximise Your Game Sales, I'll expand on the previous article and cover the topic of useful easily getting Real Feedback, which alread...
With release dates slipping as titles need 'further development time' and louder groans from coders regarding the trials of contemporary CPUs, we look at how the increasingly contradictory natur...
As the editor of @simeonpashley I love to hear from you and share the brilliant things I find from other game development linchpins I discover. I've recently updated the site book shelf with books...
I've seen my game pitches in my time, and I've made quite a few myself but I'm continually amazed and just what some people think they're doing. Think about all those poor saps who've been sent to...
The term Minimum Viable Product (MVP) has recently come to be used in the world of video game production but what does it mean and how can it benefit our games and the gamers themselves, including ...
I recently reconnected with an old friend who's been a Freelance Game Programmer for many years, I asked him what advice he could give to someone just starting out and here's his top tips: I parti...
There is real satisfaction to be had in giving someone a gift and making a difference in their day and you ask nothing in return. Do you give little metaphorical gifts in your work or your games? L...
 Here at @simeonpashley we like to clear some of the fog surrounding the more complex business of making games. Negotiating contracts can be tough, and...
A new version of content is available.