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Simeon Pashley
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My Favourite iOS Music Apps

I've spent a little while this week whiling away the hours with a couple of music related apps for iPhone / iPad I'd recommend you check-out. Perfect for a Sunday morning. BIT.TRIP BEAT I saw a v...

The Definitive Guide To Pitching Your Video Game

Over the years I've both pitched many games and been on the receiving end of pitches too, all of which range from a small game worth £100k up to AAA hits of close on £10M. I've worked my way throug...

Flow - Make Better Games

I've been meaning to re-present something I did for a whole game development studio a while back about 'Flow'. It instantly improved production and was something we held dear as a team. Have you e...

6 Excellent Tips and Resources for Web Design

Web design is a whole new type of design. You still follow many of the design rules that apply to print designs like brochures or posters. However, web design presents new possibilities and new cha...

20 years of a Video Game Developer's Career – Part 4

I'd like to share with you my game development career experience as part of a series of posts, let's rejoin the story at during the twilight days of PlayStation 2 when I started at Kuju in Sheffiel...

A warm fuzzy feeling

I always get a warm fuzzy feeling when I get to know that people enjoyed the games I made all those years ago...in today's world it's relatively easy to find people who were previously shrouded in ...

Epic Citadel - lean, mean development

The recent outing on iPhone of the amazing looking Unreal Engine 3 demo entitled Epic Citadel (available free) by Epic really shows the underlying capability of the hardware that current mobile de...

Avoiding Redundancy 2

I very recently wrote a post entitled 'Why Does Redundancy Always Happen In Game Development?' that kinda hit the spot with a few people and I think it needs more context so I thought it worthwhile...

When The Production Manager visits

This is what it feels like when the production manager visits to see how you're game is doing...

Leveraging Social Media To Maximise Your Game Sales

Connecting with your audience is absolutely critical to the success of your game and is something you should take seriously and adopt a professional understanding. I'll cover some of the high level...